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Kevin Wassink, a student of mine, is a gifted digital painter and concept artist. Inspired by his style (see drawing on the left) I asked him to make an artist impression of the CBX. His texts and stages below illustrate the creative process; his 'making of'. Click the drawing to enlarge it. |
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Reference Stage The first step in making this artist impression was looking up some good references of the CBX Inox. I haven't seen the bike in real life so I had to do some studies into the complex parts of the bike. Picture by Juliette Laurant. |
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Thumbnail Stage The second step, after research, was deciding the general mood and scene in which the CBX Inox would fit. So I started off with a field of quick sketches with different scenes. The general thought behind the thumbnails was a deserted post-apocalyptic scene. Click the drawing to enlarge it. |
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Stage 1 None of the thumbnails were perfect so I combined the best elements of some of them into a new sketch. The elements I went with were: a vertical piece, an industrial setting, a central placed bike and a dark, post-apocalyptic mood. |
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Stage 2 After getting most of the black and white values right, I started on choosing a colour palette that would make the scene look dusty and deserted. |
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Stage 3 Throughout the process I kept on readjusting the lighting and colours. At this moment I wasn't happy with how some of the buildings were starting to look like, so I took a step back and redid them later. |
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Stage 4 At this point the base level of the piece was done, so I started working my way from the back to the front adding the first level of details. Adding more atmospheric perspective for more depth. |
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Stage 5 Slowly I worked my way to the middleground and made some visible destruction to add to that deserted look I was going for. |
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Stage 6 To add some extra detail in the foreground I imported some textures to save me the work of manually drawing every brick. |
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Stage 7 While I had been busy drawing the scene, I also had been drawing the bike with some reference pictures. I made a rough version at first to get the shape right, then filled in the details to a certain level. |
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Stage 8 The base of the bike was done for now so it was time to get it merged into the scene. So I used more atmospheric fog and colours from the background to bring the two together. |
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Stage 9 Some more colour correction was done. I also added some water to get more contrast in the foreground. |
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Stage 10 Uptil now I wasn't really happy with how the clouds were looking so I redid them from scratch and they made the piece come together. I redid the water in the foreground and added even more detail in the foreground. The hole in the building didn't quite work so I made some adjustments there as well. |
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Final stage It was time to add the last details on the bike and cleaning up the piece. Click the drawing to enlarge the end result. |